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Re: Comment this race Sun, 10 October 2004 10:09 Go to previous messageGo to previous message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Since I'm at work on a very slow morning, I'm going to spam this thread w/ an useful "mineral-monster" IT.

My plan of choice for IT--Forget the high efficiency mines, kill the OBRM.

Quite affordable w/ IT, as you can get away w/ NRSE and no IFE a lot better than any other PRT. This gives lots of points to throw into your econ.

I used this race to stomp a lot of players in a medium dense universe.

Hegemony of Man
IT
NRSE,NAS,LSP (to pay for 19% growth--in retrospect, I think this is a bad idea), RS (OPTIONAL for IT)
1/9-10 1 immune (temp)
(Alternatively, you can go 1/5 non immune w/ narrow extreme rad)
12.9.15 g4
10.4.15
W,C cheap.
rest expensive, not checked.

It worked out pretty well in a medium dense game. I hit something like 3k by 20, 6k by 30. iirc. Over 30k by 50 vs 14 players.

2nd place to a 1 immune 1-cheap joat, but I had the largest and most advanced fleet at all times. Smile

Early on, I got around no IFE by reusing as many ships as I could as possible. No IFE, probably cost me a bit of growth though as you lose about 2 years range at warp 9. I made a lot of use of booster scouts and privs early on. In retrospect, I'd have been better off shooting for C8 earlier than I did for Large freighters and SFXs. Also, getting gates up very quickly is essential (within first 2-3 turns of landing). Plan: Send ships outward, colonize, build gate, gate back privs and any boosters that went all the way to target world to refuel at HW and grab mroe pop. Gate back out w/ some escorts, move outward from the new gate-fort.

First tech goals are W8,P7 (DLL8), C9, N6 in the 20s to make your first assaults.

The mines look low until you take into account that there's no OBRM. Remote mining adjacent reds with high concentration boosts mineral production vastly. I was rarely short on minerals. There were a few years where I let my MM slip where I had some trouble.

The 4 cost on mines is somethign I'd change in the future. 10/3/13 gives better starting speed.

Early germ crunch wasn't a big deal due to the high growth rate and mineral gating. Gating minerals and pop really takes away the bite of the crappy mines. Arguably w/ IT, you can really get away w/ about 2 fewer mines operated than any other PRT due to the ability to mineral balance more effectively than anyone else.

g.e./Gakl



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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