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Home » Stars! 2.6/7 » The Academy » AR design and play (split from "NAS vs no NAS")
Re: NAS vs no NAS (split from "What to do ???") Sat, 09 October 2004 20:36 Go to previous messageGo to previous message
Strat is currently offline Strat

 
Petty Officer 1st Class

Messages: 62
Registered: March 2004
Please keep in mind, I make this post knowing I am a beginner, so in many thing I speak on the experiences of other, as well as my own few. So if you see the need to correct or enlighten me, please do so. Smile


SinicalIdealist wrote on Sat, 09 October 2004 14:48



This design would probably not be viable in any games that I would play. I tend to prefer much more tightly packed conditions. ie. 20 planets/player or fewer.




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Mabey that is why I faired the way I did (Very good that is), becuase it was a vey large map, and I had over 100 planets to myself by the time it ended.

Also, there is a point worth mentioning about style of play on diplomatic terms. From what I undestand AR can be very weak in vertain periods of the game, and many people like to kill them out right for thier strength later on. Therefore, to make an enemy of yourself to everyone early on does not seem wise. Now I like the idea to make an offense early to those have made it obvious they intend to kill you, but not to a prospective ally, epsecially if they can be an aid for the 'weak' mid-game AR.
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SinicalIdealist wrote on Sat, 09 October 2004 14:48


Race: The Conjoiners
AR
IFE,NRSE,ISB,ARM,RS
Grav immune, temp and rad narrow 1/10 overall
15-17% growth (usually 16%)
10 coef.
N,W,C cheap
Rest expensive @ 3 checked.




NRSE: The Ram scoop engines were wonderful things to me.. I'm playing a game now in a race that does not have them, a very large difference. I think those ram scoops really helped my speed in spreading my realm of influence. ( colonised more planets Faster) The IFE also helped with that (Fuel Mizer). These engines are also much cheaper.


ARM: With what you said about your reasons for ARM, I agree... As for taking it because of the reason, I disagree...
Gateability was a major importance and a key to the success of my race. However, this can be accomplished WITHOUT ARM. I had ~1500 (if not more) miners by the time the game was over in the 2480's. The design was one Maxi-Miner (I think, largest robot you can get w/o ARM.) on a mini-miner hull. The damage from gating was neglegible, even when overated large distances.


No NAS OPTIONAL: Like I said in my previos post, it would been a plus, but in the end was not nessesary. There are many ways to live without it, but in my case, I was able to get pen-scanners from my ally.



TECH: This is where I relied on the experiences of other AR players. They have said themselves that Energy cheap doesn't give as much a boost as would spending those points elsewhere.

But like I say, your set for a Fast paced game in a small area map, so if it does give you an edge enough on speed, then I guess you need it. I myself do not have the exepricen to say weather or not it gives a significant speed boost on resources by setting En cheap vs normal and putting points elsewhere.


The only thing I wonder about is that fact that my habs in that game were the same as a lot of other races, the rad in particular.. I wonder if it would have been benificial to shift it the other side of the the spectrum.

-Strat

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