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Home » Stars! 2.6/7 » The Academy » HE / AR colonizers compared (split from "Known Bugs")
Re: Mineral upload / download (Re: Known Bugs (JRC3)) Fri, 08 October 2004 11:05 Go to previous messageGo to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:


Early AR has no germ. Any germ it has goes to build some medium freighters, then maybe large freighters from 2411 and then Ultras from 2430. Cant build miners from dock and so maybe 2440 it starts to have some useless germ.


See what you mean by germ consumption of medium freighters, large freighters. The HE will be building the colonisers.

My experience so far has been with taking former AR planets after they started miners and there was lots of germ. Smile

With close knit early HE+AR as described may be relying on privateers rather than medium freighters. As well may need to build iron heavier warships or bases on top of transports.

As well perhaps sometimes even galleons with fuel mizers rather than large freighters... in trans game (battleship hull not allowed), the gallean made a nice duel purpose warship/emergency freighter. (Especially to protect against packet attacks). With cheap engines and man-jets + the extra hull fuel meant range/speed of a cruiser, and the 4 shield slots + 6 weapons + extra bit of armour gave feel of poor man's battlecruiser. I used range 2 weapons (half gattlings) and saw ship as a useful chaff defender+skirmisher that would out init default cruiser with range 3 weapons. (or with jihads+computers rather than beamers+manjets). Throwing out ideas as alternative to cruisers.


[Updated on: Fri, 08 October 2004 11:12]

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