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Re: New Tech |
Tue, 07 September 2004 02:19 |
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iztok | | Commander | Messages: 1211
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Downsider wrote on Tue, 07 September 2004 02:47 | 1) Should not a smaller force have the chance of beating a superior one based on the conditions of battle (tactics, terrain, positioning, etc.)? I beleive it should.
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Why do you think that is not implemented in current Stars!? I've won a small sparse slow-tech game against an opponent, whose ships had almost tree times the firepower mine had (he was using Dooms and Disruptor BBs, me MarkIV blaster dreadnoughts and lots of chaff), 30% more capital ships then I had, but not enough time to play properly.
Everything you mentioned was involved:
- intelligence (I knew all his designs for more then 20 turns, and what he'll have in battle),
- tactics and positionning (I testbeded that decissive battle several times, and made proper token sizes and orders),
- terrain (we fought on my planet, to save all salvage. But that has not been my merit - I've been on defensive for 10-15 turns and already lost 1/4 of planets).
The end result was I lost 1400 chaff, he 70% his capital ships (complete attack fleet but some SFX), and soon after this his core planets.
All that couldn't happen if Stars! would strictly favour bigger/stronger fleets. To be completelly honest, that also wouldn't happen if my race wouldn't be a WM, as I could not be able to make a BB that would have first shot, move 2.25, be less attractive to missiles then chaff even without shields, and go 1_on_1 against ship with three times its FP and win (90% damaged).
My .
BR, Iztok
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Re: New Tech
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Re: New Tech
By: Kotk on Mon, 09 August 2004 09:00
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Re: New Tech
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Re: New Tech
By: LEit on Mon, 06 September 2004 21:39
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Re: New Tech
By: iztok on Tue, 07 September 2004 02:19
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By: Factor on Fri, 30 July 2004 02:55
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Re: New Tech
By: Factor on Tue, 03 August 2004 16:28
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Re: New Tech
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