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Re: New Tech Mon, 06 September 2004 20:47 Go to previous messageGo to previous message
Downsider is currently offline Downsider

 
Crewman 1st Class

Messages: 35
Registered: June 2003
Location: Derbyshire, England
Quote:

You say theres no Rock/Paper/Skissors in Stars...


Negative. I did not say that. Stars has a Rock / paper / scissors (RPS) system in the form of beamers, missile ships and chaff. I said that freestars should implement a RPS system that included fighters instead of chaff, the difference being that fighters can actually kill stuff.

Quote:

Stars battles are exactly what they must be. Very Happy Just to name few....


In answer to your points:

1) Should not a smaller force have the chance of beating a superior one based on the conditions of battle (tactics, terrain, positioning, etc.)? I beleive it should.

2) I'm not sure what your point is here. When fleets are of roughly equal strength the "more carefully designed and ordered fleet" will take losses no matter what. And in any case, all designs should have counter designs to keep the "ultimate tank" scenario from ever occuring (this is the essence of RPS). IMO, fighters would help solve this.

3) I have not proposed anything that would stop a player from targeting support ships in battle. You would still be able to do this with the battle model I imagine.

4) Stars battles ARE boring. I would much prefer a more fluent and random battle model where you couldn't predict fully what was going to happen. There is no reason why such a battle viewer can't skip the parts where little action is happening or simply provide a textual or visual summary of the battle.

another my 2 cents Wink



"Violence is the last resort of the incompetent" - Salvor Hardin

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