Re: New team game (AVP [Aliens Vs. Predators)) |
Tue, 17 August 2004 01:21 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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Ashlyn wrote on Mon, 16 August 2004 08:00 |
LEit wrote on Mon, 16 August 2004 03:55 |
SinicalIdealist wrote on Sun, 15 August 2004 21:38 | Beginner/Novice/Newbie/Newb/N00b (Take your pick.)
Basic premise is that, you've beaten back the AI a number of times, you've kicked its ass on expert. You've even kicked the asses of 8 expert AIs that can ally against you!
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I havn't been able to do that...
I start winning, and then give up, it gets too boring. I'm also much less aggressive when playing against the AI.
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I'm confused... you mean you can lose against the AI???
Don't remember ever doing that!!
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Its possible with a screwed race design.
I failed with 6% tri immune IS in large universe(8+ AIs) and with OWW PP in huge(15 AI).
But with any race thats competive in human games its impossible to lose against AI.
Greatest weaknesses of AI are not massing fleets before attack, no chaff, no desire to use latest we tech and no desire to come and attack with full force. I once wanted to test long term performance of AI and played "against" 1 in huge, but however many thousands of years i generated, it never came near my HW and stopped expanding after having 150-300 planets and was still using below we 20 devices.
With some handicaps playing AI might get difficult, though not interesting. Maybe something like 500 left over points or non HE with growth rate of 4%. Maybe if you have to play along Dark Ages rules or so.
Anybody tried AI that way?
Carn
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