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Re: Overcloaking (Overcloaker) FYI Tue, 10 August 2004 12:47 Go to previous messageGo to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:


Anyone have a good idea what the best gateable OC is?
How badly do they fare for cost effectiveness?
...another chart of various races would be good



What is gatable? 300kt no damage. 450 kt less damage. 900 kt can be livable loses if not jumping all over the place. (But sometimes jumping all over can be very useful for screwing up enemy who can't follow as easy) Right now working with assumption of around 300kt.

imo it depends what you need the ship for to rate it's cost effectiveness. Smaller ships are easier on the fuel supply as well as gatable and sometimes a scanner/sniper/minesweeper only needs a 300kt overcloaker for its type of work.

Hard to give costs as miniturization plays a big part. For effectiveness, if your ships weighs half as much as a normal overcloaker then you may be losing 40% efficiency but gaining something else such as more minefield/missile resistance from shields, fuel supply.

First, start with HE as most experience there... have used 3 designs successfully:
{
Metamorph full of 35% cloaks, around 175kt mass, 96% cloaking, can build early and gate through 150/600 gates... 35% cloakers are comparitively cheap

Metamorph 12 x 55% cloaks, 4 x minelayers, best shield, around 300kt mass, 98% cloaking, stealth sneak into conflict area minelayer

Metamorph with 10-12 55% cloaks, few torps or missiles, few shields, around 300kt mass... missile sniper that can be combined with minesweeper destroyers as a sniper
}

Mega-poly shell (MT toy)... can make big difference on galleons, battleships and dreadnaughts and durable metamorphs if available.


Galleon 89% cloaking with 35% cloaks, 97% with 55% cloaks. Shields and armour and perhaps scanner to get 300 kt.

why 89% even mentioned? Earlier on tech tree for some. 35% cloakers are comparitively cheap. Sometimes all you need is limited cloak to hide from penn scans when gating in. Enemy having limited scanners and/or you only needing to work from 60ly-160 ly distance from his nearest warships (with 160ly may be heading towards him). Also dual use as hard to take out transport.


Battleship/dreadnaught... way less cost effective compared to super heavy versions. But better battle speed, fuel range.

Dreadnaught with 10 slots can work like galleon and be a nasty sniper or beamer defender of a missile sniper as well. 97% cloak max, likely some beam weapons and shields, usually over 300kt but still very gatable.

Battleship with 93% overcloaking may still be useful for some roles such as penn scan fooler, as it can provide a fairly nasty beamer suprise in a barely over 300kt package.



Nubians...
24 x 35% cloaks yields 98% cloaking. Lots of ways to get weight up to 300kt. Each cloak may only cost 1 germ, 1 iron and 1 resource in the end. 55% cloaks may cost 33%+ more per effective power depending on how you count.

Looking at how cheap a 35% cloak x 24 nub is while you still get the same armour and fuel... you may not be paying so much a premium for gatable depending on what you want to use overcloaker for.


With overcloaking, extra cloakers to go beyond 98% means more overcloaking of ships while alternative of shields are useful to reduce sniping hazards.


[Updated on: Tue, 10 August 2004 12:57]

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