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Re: New Tech Mon, 09 August 2004 09:00 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Downsider wrote on Mon, 09 August 2004 13:09

IMO the battle engine for freestars should be completely redesigned; if not to the newtonian model of SSG then to a model that doesn't rely on stacks (so much).


Why to *completely redesign* something that works? Confused You say theres no Rock/Paper/Skissors in Stars... maybe try bit more? IMO its opposite. Laughing Stars battles are exactly what they must be. Very Happy Just to name few:

1) Significally stronger fleet usually wins with almost no losses. If you have some strategy sense then you see that this rule HELPS weaker but more mobile guys to beat up bigger guy. Cool

2) When fleets have more or less equal strenght then more carefully designed and ordered fleet wins almost without losses. So people do not just research "ultimate tanks" and build them like in so lot of boring "strategy" games.

3) It is possible to damage opponents plans by significally smaller forces (like sniping out bombers, orbitals or freighters). Again, such tactic may turn really overhelming attack useless for a few years. Years mean tech, tech means obsoleteness for that "overhelming" fleet.

4) You open battle and it is over in a few seconds. Thats how some like me can play it years, see thousands of battles and no boredom and nothing better sold in the stores. Nod

AND SO ON. AND ON.

If you can propose battle engine with that and more then go on.

Problems I see is that current tactical control is a bit buggy ... but easy to fix i think.
1) Mixed sappers and range 2 beams do not work as expected.
2) Minimum damage to self does not work versus orbitals.

That is it. just IMO. Wink

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