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Re: Quickstart designs Sat, 31 July 2004 01:25 Go to previous messageGo to previous message
asimov is currently offline asimov

 
Crewman 3rd Class

Messages: 5
Registered: July 2004
Orca: I couldn't help but notice your lack of mention of HE

I am deeply offended!!

if i had a glove, and a way to slap your face with it, i would challange you to a duel for this insult!!

hehehe

but seriously, and very counter-intuitively, low growth HE races can be very very very nasty QS races, especially in blitz games, i would paste my original Roaches race but i never transfered it from the last version of the game, so i'll have to give you a shot in the dark from memory.

nrse/obrm/nas sometimes rs or is, really just a matter of how the rest of the race is set up and how many points you need

There were two versions of this race, one a 2 immune one narrow (don't recall specifics, but it seems like it was less than 1/2 width). The other was a 1 immune, one wide, one about 1/2 width, i always tried to keep it at 1 in 2 planets for the one immune in blitz, and never really played it anywhere else, so the advice may be horribly wrong.

growth rate of either 6 or 7%

1 in 1000
14-15/7/20-25
1kt box checked
14+/3/20+
con/weap cheap, rest expensive (energy cheap and RS if you can manage it)

it peaks horribly early, but is great for blitz when played aggressively...

The metamorph can be used in many interesting and unusual ways for both suprise attacks very early with jihads (they can slaughter normally equipped jihad crusiers with the right design (i don't recall it offhand) and even though it can be easily counterdesigned against, it's very often worthwhile to grab that extra level of construction (it's lvl 10, for those that don't play HE much)


[Updated on: Sat, 31 July 2004 01:38]

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