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Re: New Tech Fri, 30 July 2004 06:58 Go to previous messageGo to previous message
perece

 
Crewman 1st Class

Messages: 20
Registered: July 2004
Location: Moscow, Russia
Quote:

Iztok, what are your thoughts on the Carrier (mobile spacedock)?

EDog

Not Iztok, but...
What about making a spacedock just slot-placeable orbital device?
and what about allowing orbitals on ship hull (maybe still not fitting GPs, but special hulls with orbital slots)
stargate on mobile station will be also interested (imagine what if this ship has jumpgate device also)
Mobile spacedock also requires that some resources can be produced on that fleet. so, if colonists in cargo hold will be producing resources at, say, 25% of planetary rate, it makes possible to build ships on such mobsta, and makes even massdriver in mobile orbital useful.. maybe...

but here is a question:
if no "dock" (mobile base) ship present in fleet, will the colonists in it still be able to produce resources?
I think if yes, it will bring some imbalance into game
if no, what exactly will allow production?
I think these may be three types of "special" items:
one - orbital - space dock core, need to be placed on ship or starbase to built any ships at it;
another - mechanical - 20kt (or whatever) space dock additive component, increases space dock capacity by this amount
(also need at starbases)
and third - say, mechanical also, needed only on ships. It makes some amount of colonists in cargo hold on same fleet to produce resources. these are additive across entree fleet, while dock comps additive while they placed on the same ship. colonists maybe on any ship in the fleet.
Large starbases can contain unlimited dock capacity built in, while they still need dock core orbital device to utilize this capacity. This makes strarbases can carry only "2 of 3" orbitals, (dock, flinger or gate) which brings another dimension to starbase designs and tactics related to them.
Small starbases, in other hand, will need some elect/mech slots
(so these can be utilized even if base carries no dock, and base can have variable dock capacity, choosing between battlecomp (or jammer, but who uses that?) and dock component.
Dock core must, and dock comp may be zero tech, while production pod (making docks on ships really usable) must be available at high tech only
If dock component requires some tech, we can make 'space dock - like' starbase hull available just at the beginning, but it will act only as "Heavy Fort" until dock component becomes available
(or refuelling station? Is refuelling a function of "dock core" orbital?)

Short outcome... this all need to be checked upon hardly, since it can significantly alter the game balance...
but, in general, I'll like idea of making spacedock an orbital device and having ability to build various capacity docks...
but docks on the ships (or, in this concept, orbitals on ships) may be too unbalancing...
maybe allow them, but make them function only when ship orbits any (even uninhabited) planet? and only if there is no starbase...
(Side note: these fleets can use also miner included, making use of planet itself as mineral storage). this brings all races somewhat closer to AR...

Ouch...
Sorry for long post... Wonder if someone even read to this point

SMTP /Perece/.


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