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Re: New Tech Thu, 08 July 2004 00:12 Go to previous messageGo to previous message
Sandman

 
Crewman 1st Class

Messages: 20
Registered: April 2004
I still think that the idea of requiring pop on a ship strays too far from one of Freestars best features; Consistancy with original Stars. No other type of ship (except Colonizers) require pop to perform a task and making carriers have pop makes them too oddball imho. Also, requiring pop on a ship handicaps races with lower growth percentages.

The Fighters can be done any way necessary to make them balanced and playable. They would likely work best as one-shot items (as was mentioned before) or perhaps as a sort of "missile that hangs around until the end of battle" type of idea. This would eliminate the notion of them being very small ships and overly complicating the combat engine. Make the Fighter Bays components that build and launch fighters the same way that missile launchers launch missiles. If increased tech makes better fighters available, then perhaps the hangar bays would need an upgrade the same as Missile Launchers become obsolete now.

As for mobile bases or ship-building vessels of any kind; I'm all for them if the details can be worked out. Again, I don't think that they should require pop to function unless the builder is an AR and then extreme playtesting is needed. Some sort of mobile Spacedock that can build up to 200 tons doesn't seem to be too overbalancing to me especially in the endgame. As long as the size of the vessels being built is kept to a sane number I'm all for it.

While we're on the topic of new hulls, I'm still in favor of a new remote-miner as well. Some sort of big hull that contains some slots for its own remote miners and the capability to build more from mined minerals. Note that I don't think such a thing should be able to build anything but miners and perhaps freighters but that's just me.



"Fascinating Captain."

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