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Home » Stars! 2.6/7 » The Academy » Countering Cruiser Design
Re: Countering Cruiser Design Wed, 30 June 2004 15:43 Go to previous message
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Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

scottrick49 wrote on Wed, 30 June 2004 14:27

In my main fleet, I currently have about 54 range3 wpn16 beamers, nearly 1000 chaff, and about 20 missile BBs. For some reason when I attack, everytime the beam BBs get shot before the chaff. Anybody know why this might be? Or would you need to know more of the specifics of the situation.


Probably need more specifics to be more certain.

Some possibilities:
1) Beam BB *is* more attractive to missiles than your chaff design. You already have a pointer to a formula on how to calculate this.
Possible reasons:
a. Unjammed BBs and FF chaff (though this usually doesn't happen until Con 20 or so.
b. Your BBs are damaged doing to previous action, over-gating, or a mine hit going into the battle. This adjusts the attractiveness value.

2) Battle orders affecting what is in range at a certain time; i.e. your chaff is out of range of the missiles while the beamer BBs are in range...
a. Your beamers (and chaff) probably want to have "maximize damage" orders. You want them to charge right in. Your missile ships can stick with the default "maximize ratio" orders. Note that sometimes you do want to use different orders - to a degree this is a tactic vs. counter-tactic issue. Very dependent on ship designs and circumstances.

=====
[on the main topic of this thread]
However, in my opinion the best way to counter a bunch of missile cruisers is get some beamer BBs in close; or a sufficient pile of higher initiative missile BBs. In either case missile cruisers are *very* vulnerable once BB stacks start to fire at them. And even more so once Nubians start being fielded.

- Kurt

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