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Re: Countering Cruiser Design Tue, 29 June 2004 15:19 Go to previous messageGo to previous message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
scottrick49 wrote on Tue, 29 June 2004 20:50

I am in a game right now where my opponent is fielding missile cruisers. Specifically, 4 jugg, 2 crobysharmour, 4 battle supercomp cruisers. He has about 150, and also about 1000 chaff.

What do you htink the best design would be to counter that? I currently have weapons20, cons 14, energy12, elect12.


You should have given prop level as well, might be important in beam design.
Also what sort of beamer does enemy bring along?

3 ideas(=not tested) i have, except for bringing 2400 chaff along:
- 4 BSCs is not much, even 3 jammer 20 reduce accuracy from 81% to 42%, 6 jammer 20 reduce accuracy to 22%, the whole bunch of cruisers will deal "only" 19800 points of damage with shields up, so 2-3 BBs would die per shot with shields up. Maybe a beamer BB with 6 jammer20 and 1 overthruster works.

-range 3, speed 2,25 beamer BBs + we20 missle BBs, with the beamer having higher ini than missle BBs(both still having more than enemy cr) => chaff dies before your missles fire, lot of cruisers die before first shot

-real crazy, cruiser with shields, 4 bscs,light engine, and 2-3 we 20 missles would have 1 range more and move after enemy missle cruisers, that way keeping out of range for 1-2 additional turns(but mind the random weight adjustment previous to each battle).

Carn



[Updated on: Tue, 29 June 2004 15:19]

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