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Home » Stars! 2.6/7 » New Game Announcements » Clan [EA] vs ?
Re: Clan [EA] vs ? Mon, 14 June 2004 09:43 Go to previous messageGo to previous message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Ettane wrote on Sun, 13 June 2004 23:34

I've never heard of that possibility - how does it work?

: D


You can generate a Stars! game from the command line, and when you do so you use a .def file to specify the game parameters. [This is spelled out in the Help file.]

One of the items you can specify is a seed number for generating the galaxy. Therefore, you can make some modifications and generate the *same* galaxy again since it uses the same seed.

This is a common tool for putting teams together in the same region of space - you generate the galaxy, locate all the HWs, and then shift races to different player numbers in order to shift the members of a team into the same area. Two-planet races like IT and PP mess the set-up a tiny bit, but not much.
I've used .def files as the third party set-up person for a few team games.

Combined with the north/south movement capabilities of UC it should be fairly easy for both teams to get a desirable HW distribution for their territory - and also have some control on which races are in what given area.

I guess this is a discussion to include donjon in on to see how much work he's willing to put in, and how complicated a specification he's willing to accept from either team. I did a test generation of a huge sparse just for the heck of it and got an even # race/odd # race distribution that in my opinion would have been unfair to one side; i.e. the odd races were generally crammed to the extreme west or extreme east of the map. Even with UC allowing north/south HW shifting the one team was going to have a huge gap in their territory.

-Kurt

P.S. - UC is an interesting tool. Haven't worked with it much.



Time flies like an arrow.
Fruit flies like a banana.
- Groucho Marx

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