Home » Stars! Clones, Extensions, Modding » FreeStars » Message System
Re: Message System |
Fri, 11 June 2004 00:16 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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Heinz89 wrote on Thu, 10 June 2004 22:32 | One change I'd like to see is the ability to pick specific races for messages instead of just the option of everyone. Maybe a couple user-defined teams slots?
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Client issue, but I'm hoping they'll have a checkbox for each race.
Heinz89 wrote on Thu, 10 June 2004 22:32 | Another is the ability to click on planets names to see them.
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The messages from the server will have a message ID #, and a list of objects depending on the message. The objects can be a planet, fleet, player, string, number, or other relevant things. If the client wants to display the planet name and underline it and then when you click on the name, it it jumps to the world, that would be great.
Heinz89 wrote on Thu, 10 June 2004 22:32 | Why does it always say "someone" swept your mines when the game knows damn well who the offending party is(are).
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The server code that generates the message doesn't know if you'll be able to see the fleet by the time you get the message. That will probably remain, but you should be able to click on the mine field in the message and have it jump there, making it fairly clear who was sweeping.
Heinz89 wrote on Thu, 10 June 2004 22:32 | Should be able to forward battle scenes. Might be a good way to send designs? Hell, we all like a good battle and don't always want to share passwords.
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You could extract the battle information from the turn file. Hopefully the client will be able to import partial turn files from other players and do something with them. Note that after extracting the battle (or anything else) you could modify it before sending it on, this is to allow you to lie to people.
Heinz89 wrote on Thu, 10 June 2004 22:32 | Combine the action messages "Large Freighter #157 has beamed 46200 Colonists to Nougut and completed it's assigned orders"
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The client can look ahead through the messages and do this if it wants to. This would be nice.
Heinz89 wrote on Thu, 10 June 2004 22:32 | Combine multiple terraforming messages on same planet and then list end value since I always check it out anyway. I may be nuts too.
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Another nice thing the client could do. The server could send the old terraforming value, so you can see what you changed it from as well.
- LEitReport message to a moderator
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Message System
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Re: Message System
By: Ptolemy on Thu, 15 April 2004 13:52
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Re: Message System
By: LEit on Thu, 15 April 2004 17:51
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Re: Message System
By: Alien on Thu, 15 April 2004 18:23
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Re: Message System
By: gible on Thu, 15 April 2004 20:44
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Re: Message System
By: Coyote on Mon, 03 May 2004 17:16
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Re: Message System
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Re: Message System
By: Coyote on Mon, 03 May 2004 17:58
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Re: Message System
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Re: Message System
By: Kotk on Mon, 03 May 2004 18:09
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Re: Message System
By: Coyote on Mon, 03 May 2004 22:13
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Re: Message System
By: Kotk on Mon, 03 May 2004 23:25
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Re: Message System
By: Ptolemy on Tue, 04 May 2004 03:14
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Re: Message System
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Re: Message System
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Re: Message System
By: LEit on Thu, 10 June 2004 21:42
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Re: Message System
By: Heinz89 on Thu, 10 June 2004 22:32
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Re: Message System
By: LEit on Fri, 11 June 2004 00:16
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Re: Message System
By: TomT64 on Fri, 11 June 2004 02:26
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Re: Message System
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Re: Message System
By: Orca on Mon, 14 June 2004 22:52
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Re: Message System
By: TomT64 on Tue, 15 June 2004 19:14
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Re: Message System
By: LEit on Wed, 16 June 2004 11:45
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Re: Message System
By: TomT64 on Thu, 17 June 2004 00:07
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Re: Message System
By: LEit on Thu, 17 June 2004 00:25
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Re: Message System
By: TomT64 on Thu, 17 June 2004 00:34
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Re: Message System
By: Sotek on Sun, 12 December 2004 16:16
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