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Re: Message System Mon, 17 May 2004 23:32 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
Location: Hiding from Meklar
Also one of the crucial elements is the length of time it take to trade, in two ways:

1)Usually it takes several years to get a brand new tech from prototype to successful trade.

2) The maximum levels you can gain each year from trade is 1.

I think both of these are crucial to game balance (even if not necessarily all that realistic.) If tech could be immediately, instantly and cheaply then the power of alliances grows even more: As it stands the underdog empire/alliance still has a chance of maintaining tech balance against a larger alliance as coordination of tech gain between their opponents is slow.

I am certain that a more realistic system could, and should, be constructed, but it is important to maintain some sort of incurred cost, time delay, and limits on it's effectiveness.


[Updated on: Mon, 17 May 2004 23:34]

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