Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » The use of Small Freighters (split from: New ranked game: Landrush (beginner) )
Re: New ranked game: Landrush (beginner) Fri, 14 May 2004 21:43 Go to previous messageGo to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
You got most but not all that come to mind from my limited experiance.

Strange as it may seem, in rare situations it may be more efficient to build a few before getting tech for better.

Later of course (when slots get tighter) the few built would be quickly scrapped, as would things like medium transports with non-fuel mizer engines.

'Always' is a dangerous word, 'almost always' is safer.

[edited to add example]

lets pretend you are a warmonger with const non-cheap and not up to 3 who started near an IT secondary world. You also have a nearby super-green planet. IT says 'friend, lets trade tech!'

You figure out it is more cost effective to build factories/mines and trade for the const 3-4 while using small freighters (likely with fuel tank) to ship early over 25% pop to your nearby colony. Later when you have privateers, your small freighter still ships germ to the nearby colony.


[Updated on: Fri, 14 May 2004 22:04]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Overgating!
Next Topic: Slow-Tech
Goto Forum:
  


Current Time: Wed Jul 03 03:28:17 EDT 2024