Re: New ranked game: Landrush (beginner) |
Fri, 14 May 2004 21:43 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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You got most but not all that come to mind from my limited experiance.
Strange as it may seem, in rare situations it may be more efficient to build a few before getting tech for better.
Later of course (when slots get tighter) the few built would be quickly scrapped, as would things like medium transports with non-fuel mizer engines.
'Always' is a dangerous word, 'almost always' is safer.
[edited to add example]
lets pretend you are a warmonger with const non-cheap and not up to 3 who started near an IT secondary world. You also have a nearby super-green planet. IT says 'friend, lets trade tech!'
You figure out it is more cost effective to build factories/mines and trade for the const 3-4 while using small freighters (likely with fuel tank) to ship early over 25% pop to your nearby colony. Later when you have privateers, your small freighter still ships germ to the nearby colony.
[Updated on: Fri, 14 May 2004 22:04] Report message to a moderator
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