Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! Clones, Extensions, Modding » FreeStars » Split Fleet issues
Re: Split Fleet issues Mon, 10 May 2004 14:33 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
I understand we are planning to do the public source copy of stars. I also understand we try to make it as close to original as possible. In that light we should keep all the significant limits in.

Maybe only that 1/512 minimum hull damage is ridiculous. Other limits are quite OK. 16 different ships, 10 different orbitals, 512 minefields... no pain to play with these limits if you got enough skill.

On the other hand... we live now the era of 64 bit architectures going to desktops. That means such silly limits are artifical anyway. So it is no problem to make them part of some def file that is open for host to change before game. Wink

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Praise to the makers
Next Topic: Duplicating the battle engine
Goto Forum:
  


Current Time: Sat Jun 01 18:47:59 EDT 2024