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Home » Stars! Clones, Extensions, Modding » FreeStars » New Tech
Re: New Tech Tue, 04 May 2004 22:39 Go to previous messageGo to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
I see different approaches to fighters, carriers, etc surfacing here from the Moo2 and Space Empires III.

I suggest we finish Stars game first, then worry about additions but try to leave room in design to make additions easy.

To throw another suggestion if fighers are wanted is they are a special hull like mini-coloniser that allows use of a special non-warp engine and can be loaded into a freighter that has a special 'fighter bay' module, using space up based on their weight.

Figher hull would likely have one weapon, one shield and one engine slot. Fighter hull would also allow normal engines. Special engine would allow combat speed of 3 if ship was light (eg light weapon, no croby shield), but would drop to a crawl if design is heavy. Fighter based weapons, shields would cost half as much as regular but be half as effective.

Fighter ships would have intrinsic jamming as part of their hull against missiles (makes them less easily chaff but also more torp resistant).

When carried they would be protected from minefields... but if the ship carrying them is destroyed, they would be.

In combat it would take time to 'deploy' them (each fighter bay could only launch 1 per turn). If the carrying ship is destroyed in combat, all fighters still inside would be destroyed. Targetting may take into account the value of all ships still within a carrier.

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