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Re: New Tech Tue, 04 May 2004 14:29 Go to previous messageGo to previous message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
The Taubat wrote on Mon, 03 May 2004 21:13

Fighters are not the best tech for space battles.


To quote a line from a famous space battle movie, "What good are snub-fighters going to be against that?"

Fighters by their nature are fast and hard to hit. Individually they don't do much damage (unless they happen to hit an unshielded thermal reactor port), but en masse they become a force to be reckoned with. The Empire lost two (count 'em, two) Death Stars to fighters. Their speed, maneuverability, and small size make them difficult targets for capital ship weaponry. This is true even today. If fighters were not useful, why does every Air Force and Navy use them today?

In Stars, Fighters should have battle speeds above 2.5, a high initiative, and a high defensive rating (not necessarily shielding, but hard to hit). Gatling weapons would decimate fighter wings, of course, and they would remain useful even at higher tech levels. Fighters should be immune to missiles and torpedoes. If we assume that one wing of fighters has 10 ships (purely theoretical here - I know actual wings are different), one beam weapon would destroy 10% of a fighter wing per battle round.

Fighters should come in three types: best beam, best torpedo, or best sapper. I don't believe fighters should carry capital ship missiles. Fighters would be best combated by other Fighters. In an even combat, two fighter wings would more or less destroy each other, leaving the capital ships free to trade volleys as needed. Otherwise, higher tech fighters would usually defeat lower tech with fewer (or no) losses.

A Fighter should not be a separate hull. Like the original post, a Fighter should be a component directly tied to the Hangar Bay. One Hangar Bay could contain one wing of Fighters. Thus, eventually you could have a "Carrier" using a Galleon or Nubian with several Hangar Bays. Fighters would essentially be considered mobile weapons (best beam, best torp, best sapper). Having Gatling weapons would be essential fighter defenses. There could even be an Orbital-only Hangar Bay that could be (for example) the equivalent of 10 ship-based Hangar Bays. Again, this makes taking Starbases harder because of their mobile defenses. Fighters would add a new depth to Stars but I believe they could be made to fit within the overall plan and the battle engine.

Might as well continue along this route - it's not like we're going to be playing Supernova...ever.

EDog



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