Home » Stars! Clones, Extensions, Modding » FreeStars » New Tech
Re: New Tech |
Tue, 04 May 2004 12:58 |
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Crusader | | Officer Cadet 2nd Year | Messages: 233
Registered: January 2003 Location: Dixie Land | |
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OK, I give up. I'll put in my 2 cents worth here also.
If you are going to go the fighter/carrier route, you really need to put these items in the tech tree, and quite a ways up there in my opinion (for whatever that's worth). Trying to stay in the scale of the game would be the main consideration here, I think, which means that fighters are built/represented as squadrons or wings with the carrier being another hull, possibly multiple to represent different classes of carriers with increasing capabilities of carrying more squadrons. Slots on the carrier hull are for carrying fighters, and all the other stuff as well, but mainly fighters. Fighters are a component that have intrinsic values like beam weapons or missiles/torpedos. Range would be the entire battle board. Difference is, fighter components are used up. You have to replace them due to losses, both combat and maintenance. Either that, or you just assume that supply always makes up your losses and so you have an unrealistic representation of the fighter as a component that never dies.
And if space fighters are as big a impact on space battle as they have been in terrestial battles here on Earth, you will see Battleships quickly become obsolete as a main ship-of-the-line due to their cost vs. their vulnerability to fighter hits, so carriers are more along the cost of a cruiser hull (in minerals) rather than the BB, due to the lower armor, etc., although resource costs would be higher than the BB. Carrier hull would probably require construction and electronics tech both to build also.
Individual fighters might be cheap, but you don't fight with fighters as individual ships. You throw them at your targets as squadrons or wings, swarming them en masse. A squadron might be the equivalent of a destroyer or some such. Higher tech levels could possibly give upgrades to fighters, if you want to get that complicated about it.
Assuming that you are going to allow fighters to have the same impact in battle that they do here on Earth, you are going to have a squadron of fighters with the ability to take out a fully decked out BB, which makes the BB a less attractive ship. Another down side is that you can't even use your old, obsolete BBs for ground bombardment like you can in real life, unless FreeStars is going to give BB hulls some intrinsic bombardment value, or bomb slots.
Again, assuming that your FreeStars is attempting to stay true to Stars! while incorporating this new feature modeled after terrestial experiences. Ain't no law that says you got to.
So, go back to individual fighters (yuck). How many fighters can you load on a carrier (or hanger slot)? How many fighters does it reasonably take to kill a BB? One lucky shot could do it in WWII. Probably couldn't be done in WWI. One fighter can quite possibly take out a fleet today.
Then, someone will want to be able to do kamikaze attacks, so better change the battle orders too. How come your battle orders don't apply to fighters anyway? How do you represent fighters without taking up a ship slot, but still get them transported into battle, much less build them.
I'm just saying...
I know. I'm being the spoilsport here, and I'm not even a part of the coding team. I do understand the challenges here, however, or at least my ego tells me I do. The game of Stars!, as it currently is, represents a grand strategic scale that is too large to easily represent fighters. This is only true in the reality where I live. Your reality my differ signicantly. To my mind, a scout hull represents a ship consisting of a working crew of between 10 to 50 "beings". This is why I believe a squadron of fighters would be represented as a token, rather than have individual fighters zipping around the battle board. You couldn't even design fighters like you would ships. You could probably fly three or more fighters into the Fuel Mizer engine with room to spare. The short-range, super-fast (on the battle board at least) engines on the fighters are teeny-tiny and not in the tech tree at all.
Well, I'm starting to ramble. But I just really think that the difficulties in trying to represent fighters in the current Stars! game would actually detract from the game, either in making it an unrealistic representation of battle (again, in MY opinion) or complicating the game to the point of frustration. (same disclaimer)
But if you guys can work it out so that fighters can be represented without overcomplicating the game, knock yourselves out! I'll be the first to congratulate you if you can get it to work.
The Crusader
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New Tech
By: Sandman on Mon, 03 May 2004 15:37
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Re: New Tech
By: EDog on Mon, 03 May 2004 16:05
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Re: New Tech
By: mlaub on Mon, 03 May 2004 16:29
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Re: New Tech
By: Kotk on Mon, 03 May 2004 16:37
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Re: New Tech
By: Alien on Mon, 03 May 2004 17:03
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Re: New Tech
By: Coyote on Mon, 03 May 2004 17:11
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Re: New Tech
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Re: New Tech
By: Coyote on Mon, 03 May 2004 17:08
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Re: New Tech
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Re: New Tech
By: Ozone on Tue, 04 May 2004 00:58
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Re: New Tech
By: iztok on Tue, 04 May 2004 01:47
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Re: New Tech
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Re: New Tech
By: Sandman on Wed, 05 May 2004 20:59
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Re: New Tech
By: Orca on Wed, 05 May 2004 22:44
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Re: New Tech
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Re: New Tech
By: EDog on Tue, 04 May 2004 14:29
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Re: New Tech
By: Orca on Tue, 04 May 2004 15:14
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Re: New Tech
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Re: New Tech
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Re: New Tech
By: Sandman on Tue, 04 May 2004 11:33
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Re: New Tech
By: Sandman on Tue, 04 May 2004 11:36
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Re: New Tech
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Re: New Tech
By: EDog on Tue, 04 May 2004 14:08
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Re: New Tech
By: dejan on Mon, 25 October 2004 19:20
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Re: New Tech
By: icebird on Tue, 26 October 2004 21:49
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Re: New Tech
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Re: New Tech
By: Sotek on Tue, 04 May 2004 14:37
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Re: New Tech
By: Sandman on Wed, 05 May 2004 20:55
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Re: New Tech
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Re: New Tech
By: Sotek on Thu, 06 May 2004 15:19
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Re: New Tech
By: iztok on Thu, 06 May 2004 18:03
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Re: New Tech
By: EDog on Thu, 06 May 2004 18:58
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Re: New Tech
By: iztok on Fri, 07 May 2004 02:00
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Re: New Tech
By: perece on Fri, 30 July 2004 06:58
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Re: New Tech
By: Sandman on Fri, 06 August 2004 01:48
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Re: New Tech
By: perece on Fri, 06 August 2004 03:27
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Re: New Tech
By: Factor on Fri, 06 August 2004 04:39
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Re: New Tech
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Re: New Tech
By: Kotk on Mon, 09 August 2004 09:00
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Re: New Tech
By: Downsider on Mon, 06 September 2004 20:47
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Re: New Tech
By: LEit on Mon, 06 September 2004 21:39
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Re: New Tech
By: Carn on Tue, 07 September 2004 00:25
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Re: New Tech
By: iztok on Tue, 07 September 2004 02:19
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Re: New Tech
By: Kotk on Tue, 07 September 2004 13:18
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Re: New Tech
By: Carn on Tue, 07 September 2004 00:29
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Re: New Tech
By: perece on Fri, 30 July 2004 05:42
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Re: New Tech
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Re: New Tech
By: iztok on Mon, 11 October 2004 03:24
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Re: New Tech
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Re: New Tech
By: Sandman on Thu, 08 July 2004 00:12
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Re: New Tech
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Re: New Tech
By: sborden on Thu, 28 October 2004 18:17
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Re: New Tech
By: EDog on Sat, 30 October 2004 16:13
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Re: New Tech
By: multilis on Sat, 30 October 2004 17:53
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Re: New Tech
By: sborden on Sat, 30 October 2004 19:19
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Fighters
By: Factor on Fri, 30 July 2004 02:55
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Re: New Tech
By: Factor on Tue, 03 August 2004 16:28
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Re: New Tech
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