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icon4.gif  Re: New Tech Tue, 04 May 2004 11:33 Go to previous messageGo to previous message
Sandman

 
Crewman 1st Class

Messages: 20
Registered: April 2004
WOW! I never expected such great response in such short time! By great I mean that the ideas are kicked around and discussed, not simply shot down out of hand. I'm not saying fighters and carriers would work, but I think they can and I'd like to see them tried. Now that I have more time I'll explain more fully:

The Hangar Bay would be a ship component (as I mentioned earlier) that could go on Mech (or possibly General) slots at early tech levels. This would represent prototypes and field experiments. The early fighters from the first hangars would have no shields, take just a few points to destroy and have a single crude beam weapon or missile (probably equal to current ship tech weapons). As tech imrpoved so would available fighters and fighter weapons. At higher tech (no, I haven't figured out where yet) actual Carrier hulls would be available to carry more hangar bays, better fighters and so on.

As for the effectiveness of fighters you need only look at current technology to see how useful they can be. Yes, I realize Stars isn't real life but there are a lot of corralations between Stars ships and combat and the real thing. Even if Stars deals mostly with fleets and stacks of ships I still think fighters would add an interesting element to the combats.

Any other ideas or comments? Keep 'em coming guys!



"Fascinating Captain."

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