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Re: Message System Tue, 04 May 2004 03:14 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
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Messages: 1008
Registered: September 2003
Location: Finland

The case of tech trade is simply a case of spending to send something. Fine, if you want that player A sends player B a nubian and player B has con 4 but now has con 26 then the cost of that nubian to Players A and B needs to be all 22 of the un-researched tech levels. The concept of being able to trade tech requires that resources are spent on the trade - either by population usage or ship construction. Granted, using pop drop is cheaper but, it's not always viable and, when used doesn't always provide the desired tech.

Sending tech 'by mail' doesn't cut it since no cost has been involved to either party. If Player A sends the info on how to build something new, Player B still can't realistically build that new tech without some type of investment in creating test systems, upgrading chemical labs etc. Therefore, there has to be a cost involved. Currently, the cost is on the senders side - that's fine, since in a given game tech is usually flowing 2 ways so each side is incurring cost overhead.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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