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Re: New Tech Tue, 04 May 2004 00:58 Go to previous messageGo to previous message
Ozone is currently offline Ozone

 
Warrant Officer

Messages: 115
Registered: April 2003
Location: Twilight Zone
Very interesting discussion. I like a lot of the ideas discussed here.

I like the general idea of finding a way to make smaller ships combat effective (other than chaff): It would be great if some balance features like what have been discussed were available to make smaller ships viable at higher tech levels. Also - It would be nice to have some higher tech smaller hulls available as well.

I think the concept of a ships that lack warp engines is a logical design option that could add depth to the game: The general idea is that a ship without heavy warp engines, large fuel tanks and what ever else is inside the hull to support the crew for long periods of time in space would be a much more effective fighting ship. BTW - There is really no reason that this concept has to be limited to only very small ships (fighter size ships). You should be able to build any ship without warp engines to remain in orbit of a star. Or require some sort of super carrier to move them or perhaps you just can't move them at all. To balance the whole thing you would have to add a battle order of target carrier. I would think that a ship that lost its carrier would die after the battle or have to be abandoned.

A new concept I would like to introduce is that of fleet support costs. My idea for this would be a tax imposed across the board on all of your planets based on the size of the fleet that you have to support or maybe the tax would apply to only planets with starbases. Either way the total cost could be based on ship mass/age/tech level or slots or fuel capacity or some combination of these. The same idea could apply to operating a starbase. In real life the actual cost of developing/producing a weapon system is only 30% of the total life cycle costs. 70% of the life cycle cost is in support and maintenance over its life.


[Updated on: Tue, 04 May 2004 00:59]

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