Re: Hab and QS races |
Thu, 22 April 2004 20:25 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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I beg to differ about the PGR for AR... ![Very Happy](images/smiley_icons/icon_biggrin.gif)
In my last game I had a PGR of 17%. My ally had a PGR of 19%. I had around 30-50% more planets in early-mid game, however he still had more resources from me (until we hit death stars.)
The compounded difference between 17% and 19% over 20-30 turns is significant. Between 15% and 19% the difference is far greater. Here's some evidence - a table that displays % difference in pop total, assuming unlimited room to grow (this is not an unrealistic assumption for the first 20-30 years of the game.)
yr\pgr 0.15 0.16 0.17 0.18 0.19 0.20
2400 1.00 1.00 1.00 1.00 1.00 1.00
2410 1.00 1.09 1.19 1.29 1.41 1.53
2420 1.00 1.19 1.41 1.67 1.98 2.34
2430 1.00 1.30 1.68 2.17 2.79 3.59
2440 1.00 1.41 1.99 2.80 3.93 5.49
2450 1.00 1.54 2.37 3.62 5.53 8.40
Alos, most people acknowledge that AR's greatest weakness is in the early-mid game, so anything that reduces it's performance in the early game should be considered very important.
Sacrificing RW PGR for TT might balance off in terms of actual PGR, but you should still consider other ways of funding TT...
[Updated on: Thu, 22 April 2004 20:27] Report message to a moderator
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