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Home » Stars! 2.6/7 » The Academy » Hab and QS races
Re: Hab and QS races Thu, 22 April 2004 13:40 Go to previous messageGo to previous message
Apelord is currently offline Apelord

 
Master Chief Petty Officer

Messages: 99
Registered: November 2002
16% TT AR no Arm is perfectly viable in intermediate games. Problem with AR's is their vulnerability to the Kill Starbase order which is a fatal flaw when facing advanced or better players. No other race can lose planets to skirmish groups of 5-6 cap missile ships...

That vulnerability is even worse when you consider that bombers are not required to conquer an AR planet. That means you are THE most attractive target out there and the fastest to conquer. I have won games with AR's but not against expert players and not without allies...



"The object of war is not to die
for your country but to make
the other bastard die for his" -George Patton

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