Re: Hab and QS races |
Wed, 21 April 2004 20:49 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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The Taubat wrote on Thu, 22 April 2004 02:29 | Ive been working with AR extesivly, trying to get a good race and took the QS hab designs discussed above to the AR . a 1 in 6 with TT(helps with AR BIG time, ARM(gonna get rid of that me thinks) and IS, LSP, RS and IFE, NAS 1/1000 pop eff, 15% GR Smallest rad setting and -148c to 156c temp settings. I found that though the the planets are about average quality they later turn to be great, and yellows are easily turned to nice rich worlds. The small rad setting also allows you to use the radiating ram scoop (useful if you have prop expensive and someone else has that).
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15% PGR is going to hurt a lot. Your economy is very dependent on your population total, and don't forget you lose 5% per year in transit, so it's important to take as high a GR as you can afford. I played 17% PGR in my last AR game, the race did very well, but for the whole game I wished I'd had more. I can't imagine how much 15% and LSP is going to slow your start.
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