Re: Hab and QS races |
Tue, 20 April 2004 10:54 |
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IT and IS are a bit of special cases IMO, as they pay less growth loss when transporting pop. This allows them to choose further but better greens.
The One Immune IT:
My initial experimentation suggests an IT may manage with an immunity. You pay with fewer initial greens and lower growth rate (plus other sacrifices). As an IT will focus on const and has something PRT to trade, there is a temptation to not have weapons cheap.
You may end up with lower HW growth with an immunity but greater growth in the stage of beyond HW. Your second planet is likely stronger.
Long term you may have less green planets available, but less conflict/overlap with others and the planets you have will be better greens. Having less but better planets means local mining will suffer mineral depletus sooner.
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