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Home » Stars! 2.6/7 » The Bar » New Game Idea: Balance Of Power
Re: New Game Idea: Balance Of Power Sat, 17 April 2004 18:45 Go to previous messageGo to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
I have seen a CA that could be defeated as well, but in the hands of a pro it is a different story. I am trying to make the eccon worse than others rather than at the same level to compensate for diplomacy tools. CA then becomes a diplomat wheeler dealer sort of like an early AR, but with more to offer in the beginning. Late game he still has some deadly de-terraformers to deal with.

The way I see it, CA gets an extra few percent growth+free resources through faster terraforming. He also gets an extra few percent worth of diplomacy tools that can be traded very well. 400 points is 4-5% of growth away from 19-20%.

CA's gift helps all his friends quite nicely, for this he may get planets, techs, etc. Rather than 3.5 techs cheap he may survive well on 1 tech cheap. You must have some idea of the power of a CA with TT, 12-30% terraforming, etc on his neighbours.

Reading over old games I found how even an IS who is far behind may at times make rapid ground trading his tach ships.

So CA -400 points becomes the wheeler dealer from behind diplomat, while CA with all enemies and no communication becomes public enemy #1.

Of course this is all just my opinion. The real test is what races others are willing to try and what actually ends up the winner or on the winning team.


[Updated on: Sat, 17 April 2004 18:51]

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