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Home » Stars! 2.6/7 » The Bar » New Game Idea: Balance Of Power
Re: New Game Idea: Balance Of Power Sat, 17 April 2004 10:33 Go to previous messageGo to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Its a start... please suggest which race or hull will rarely get used in the end with these settings. (Max minerals was to help PP)

...

CA needs some drastic trimming. Lowering eccon to everyone else is not enough as he is still the diplomatic superpower.

PP needs the most help, providing lots of minerals may give enough for mass drivers to really play.

[Deleted incorrect statement about hiding HW through max minerals. I had incorrectly thought (HW) designation only showed up when minerals drop below 30.]

AR gets more minerals when mineral starved in early, but his fountain kicks in later so I tried to help with nearly SS grade nub overcloakers if he can survive to late game (AR is always a late game power).

WM gets special hull always being a factor. Currently I think they are underpowered.

With gate butchering I am concerned about IT (though 150/600 only for him may be enough).

...

Diminishing gates and increasing minerals would likely make the game more aggressive weeks or months earlier (attacking is easier, less advantage to wait for late game better ships).

Classic principles of mobillity come more into play if gate-anywheres quickly doesn't exist.


[Updated on: Sat, 17 April 2004 11:13]

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