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Re: research etc Fri, 16 April 2004 12:28 Go to previous messageGo to previous message
Orca

 
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Registered: June 2003
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multilis wrote on Fri, 16 April 2004 11:12

A NF has more % free resources, just like an AR. It is free resources that count more than total. From day one he can be getting ahead on techs and building warships with most of his eccon. He can play mao style well as he doesn't care about losing factories like the QS.


Note, all of these are assuming a one on one matchup. Assume neighboring races are staying out of this squabble. Start factoring in diplomacy results and things get entirely too complex to discuss, not least because you have no idea outside of a particular game who you and your enemies will be allied with.

A QS would butcher an AR too. They'll roll over anything except a 1WW, an HG, or another QS (for obvious reasons).

A 1WW they'd simply have to outlast until superior resources and minerals allow them to knock it over - usually possible - 1WW has a *very* short strike window. Ask Summoner sometime about how difficult it is to take down a QS with a 1WW. Even *with* help.

An HG which can muster enough resources early enough to hold a QS back if they're lucky and skilled. It's no walk in the park however, and they're quite likely to be mowed down.

HR might have a chance, but usually not - while they might be able to keep up in resources, they'll be woefully behind on tech - and facing down battleships with lower tech cruisers (if not destroyers!) is *not* survivable for very long.

HP is dead on arrival. Even an SD won't be able to hold back a QS - simply not enough resources to make it.

NF has problems similar to the HP. While they'll typically have better tech, it takes time to get established. A QS has 3.5-5K (more typically 3.5-4K) resources by 20. An NF, half that - being constrained by hab and growth rate without compounding factories. You forget that *any* factory-based race can shut down factory/mine building for a period to grab tech or build ships. It's called going to a wartime economy - and while their economy isn't expanding very fast while they do this, that means *all* their resources are going towards warbuilding or tech.

It's for these reasons that the various econ types have suggested minimum and maximum universe sizes (and densities). HG is reasonable anywhere outside of a tiny. 1WW is good in a tiny with 4+ players, and can play a fun spoiler race in a small. QS is excellent in a tiny with 3-6 players, in a small, and is marginal in a medium due to low hab (you need to be able to kill at least one neighbor to get the space you require). HP is suicide in a tiny, very very iffy in a small, and starts to shine in a medium+. NF is suicide in a tiny, iffy in a small, shines in a medium, and gets to be unmanagable in a large+ (arguably in a medium - but hey, some people LIKE to spend 6 hours a day on MM). HR really needs a medium+ to get the space they need to get that massive economy online.



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Allah forgives.
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