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Home » Stars! 2.6/7 » The Academy » research etc
Re: research etc Fri, 16 April 2004 10:27 Go to previous messageGo to previous message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
A race with all tech +75% can win, but must play a fundementally diplomatic game. You must plan how you intend to make yourself not look like a target in the early and mid games. You must have things, not tech, to trade and this should heavily influence your choice of PRT. You should not play JoaT, PP or HE, and AR only if you have ARM, because these races do not have PRT specific items that are tradeable. OTOH, IS, SS and SD are good candidates for such a race. IS and SD have both good trade bait items and good ability to lay minefields to help discourage others from looking at you as a primary target. SS has good trade bait and is gaining tech research resources from everyone anyway. Another trick is to become a tech broker; find someone who needs a tech you have, say Energy, trade for something that other races need and then trade that tech to them.

Your factories and mines must be inexpensive and efficient. I would posit that factories should be at least 12/8/13/checked and mines at least 12/4/13, cheaper is better with both.

Another thing that I have done with success is to have very high hab. This seems counter intuitive, but it enabled me to grab a lot of planets very quickly in a very small area of the galaxy and then make nice with all my neighbors before they realized what had happened. I occupied a small section and negotiated borders, NAPs and alliances. I was contained so I did not seem to be a threat, particularly compared to the IT -f and the HG SD. I sat and developed my mines and factories, and traded IS toys until by the end game I was the monster I envisioned myself to be.

Of course, it the -f IT or the HG SD had decided to eat me in the early game they could have.

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