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Re: research etc Fri, 16 April 2004 09:51 Go to previous messageGo to previous message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Carn wrote on Fri, 16 April 2004 03:16

Am i correct to say that 80-90% of race design is guessing what the rest of players have?

E.g. if neighbours are all grav-immune, rad and temp shifted up, HG IT with weap+con+ener cheap,then a similar design will be lost between them, while any temp immune PRT or a tri-immune HE with prop and elec cheap will smile happily.

What i have not yet understood, is how to design a CA TT that gets along well with others in the long run. First there is bad reputation, second it seems to me skilled players design races, that need little terraforming, and third everybody knows, that in late game CA TT greedily stares at every planet due to live everywhere. Any ideas for a CA TT, that can find long term allies easy(non of those liars, who bow as long as they need terraforming)?


Carn


Crusader actually touched on the answer to this. In a longer game allowing alliance wins a CA TT race would probably be sought for as an ally.

Those losing out in the recruiting would probably want your blood, but the one(s) you selected would be happy to get OA support, an ally that eventually will be able to use any/all planets they don't want - and assuming competent play - said ally would probably have a monster economy capable of supporting a large fleet, considerable research capability, etc.

Race design means a lot - but it's heavily affected by game parameters. And, even then, having a good "tool" for the scenario still requires the ability to use it correctly in order to win.

- Kurt

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