Home » Stars! 2.6/7 » The Academy » research etc
Re: research etc |
Fri, 16 April 2004 09:36 |
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Crusader | | Officer Cadet 2nd Year | Messages: 233
Registered: January 2003 Location: Dixie Land | |
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Carn wrote on Fri, 16 April 2004 02:16 | Am i correct to say that 80-90% of race design is guessing what the rest of players have?
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Speaking strictly for myself, and generally unable to express anything clearly at that, this is only true to a certain extent, although certainly not up to 80-90%. While I do include what I think others might do in race design, my own race design is influenced more by universe size/density, number of players, game victory conditions and my intended long-term strategy to achieve said game victory conditions. That "whole game strategy" mentioned in the Strategy Guide.
Example: - I guarantee you that my race design for a large/packed universe with team victory allowed will be different from a race designed for a large/packed universe with a "last man standing" victory condition. The first game will probably result in a race designed for diplomacy and owning nice, geeky toys to offer in trade. The second game would (probably) result in a more econ-oriented race that can stand on its own a bit better. Then again, it might only warrant a PRT change. A "vanilla" HG WM race could work well in the first game because of the good opportunities for a long-term alliance being worked up where I could trade for mine-layers to help me protect my WM empire. The same race could possibly take off and have an early dominance in game two only to die under a combined assault by a short-term agreement of other races who feel it to be in their better interests to eliminate the war-enhanced PRT and then take their chances with the others as the short-term alliance breaks up after my death (or mere castration). Clear as mud?
But my game philosophy is sort of along the lines of Vince Lombardi's coaching practice (sorry for the ancient football reference, but I am ancient ... and I did play football) where victory is defined by "execution". In the Stars! universe, it is not so much about your race design as it is how you play that race design. If you design a race that is geared toward early attack, kill a race or two before 2460 comes along and then dominate until everyone concedes, you will be doomed to die (or at least come in a distant wanna-be) if you grow until 2440, pack everything in while setting a strong defensive perimeter and then start playing the diplomatic game trying to jockey for an advantage. Same thing if you design a long-term, slow-growing HP and start an early war with an aggressive neighbor.
But I do try to second-guess what my opponents will be doing, don't get me wrong. I just don't let that dominate my thinking. In fact, you should avoid that kind of thinking to a certain degree as it tends to give initiative over to your opponents, which is not good.
It's a very simplified example but I hope you get my drift.
Carn wrote just a bit later on Fri, 16 April 2004 02:16 |
What i have not yet understood, is how to design a CA TT that gets along well with others in the long run. First there is bad reputation, second it seems to me skilled players design races, that need little terraforming, and third everybody knows, that in late game CA TT greedily stares at every planet due to live everywhere. Any ideas for a CA TT, that can find long term allies easy(non of those liars, who bow as long as they need terraforming)?
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If you get this one figured out, please share it with me.
But, again just my opinion, this is a problem for diplomacy. Knowing how to make nice to those early aggressive players until you are in a position to dominate them. You have to play the early years with your heart in your throat waiting for the opportunity to clear your throat so you can laugh the others into oblivion.
I hope I have provided some real insight, and not just cramped my fingers for useless drivel.
The Crusader
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research etc
By: platon79 on Thu, 15 April 2004 12:31
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Re: research etc
By: Orca on Thu, 15 April 2004 12:43
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Re: research etc
By: mlaub on Thu, 15 April 2004 13:50
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Re: research etc
By: Kotk on Thu, 15 April 2004 15:16
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Re: research etc
By: mlaub on Thu, 15 April 2004 13:15
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Re: research etc
By: iztok on Thu, 15 April 2004 15:55
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Re: research etc
By: mazda on Thu, 15 April 2004 17:10
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Re: research etc
By: Apelord on Thu, 15 April 2004 17:32
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Re: research etc
By: mlaub on Thu, 15 April 2004 17:47
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Re: research etc
By: multilis on Thu, 15 April 2004 19:08
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Re: research etc
By: Orca on Thu, 15 April 2004 21:21
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Re: research etc
By: Orca on Thu, 15 April 2004 23:41
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Re: research etc
By: multilis on Thu, 15 April 2004 21:48
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Re: research etc
By: Orca on Fri, 16 April 2004 00:02
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Re: research etc
By: Micha on Fri, 16 April 2004 02:22
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Re: research etc
By: Orca on Fri, 16 April 2004 02:55
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Re: research etc
By: Carn on Fri, 16 April 2004 03:16
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Re: research etc
By: Crusader on Fri, 16 April 2004 09:36
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Re: research etc
By: iztok on Fri, 16 April 2004 03:58
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Re: research etc
By: iztok on Fri, 16 April 2004 08:08
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Re: research etc
By: iztok on Mon, 19 April 2004 02:53
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Re: research etc
By: multilis on Fri, 16 April 2004 10:54
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Re: research etc
By: multilis on Fri, 16 April 2004 11:12
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Re: research etc
By: Orca on Fri, 16 April 2004 12:28
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Re: research etc
By: multilis on Fri, 16 April 2004 13:53
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Re: research etc
By: mlaub on Fri, 16 April 2004 14:40
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Re: research etc
By: Crusader on Fri, 16 April 2004 14:51
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Re: research etc
By: mlaub on Fri, 16 April 2004 16:26
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Re: research etc
By: multilis on Fri, 16 April 2004 14:58
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Re: research etc
By: mlaub on Fri, 16 April 2004 11:23
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Re: research etc
By: Orca on Fri, 16 April 2004 11:52
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Re: research etc
By: multilis on Fri, 16 April 2004 11:52
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Re: research etc
By: multilis on Fri, 16 April 2004 11:57
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Re: research etc
By: Orca on Fri, 16 April 2004 15:52
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Re: research etc
By: multilis on Fri, 16 April 2004 16:45
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Re: research etc
By: multilis on Fri, 16 April 2004 11:02
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