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Re: Planet Transfer Thu, 15 April 2004 21:36 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
ForceUser wrote on Thu, 15 April 2004 17:40

My ally's got a planet with a gate right at the edge of enemy teritory. The planet is very low for him but 92% for me. It's the ONLY planet near the enemy still standing after a packet shower. I'm IS, I've got cheaper devences and better freighters to take everybody off planet before a hit. I've got better gate tech also. I can't lose 1 turn in NOT gating in reinforcements.


This is a general Stars! issue (not specific to FreeStars)

You'll have to lose 1 turn. But that's all. Kill the base (you can use it the same turn) and invade. Then next turn build a new base, you lose the turn of building only.

If you can wait two turns, you're probably better off if you have your ally copy the base to a design that is exactly the same as the current design, build it (so there is only one of the new design anywhere, if it's already unique, then you can skip this step). Then plant a bunch of pop in orbit, have him delete the base, and lift pop. At the same time you drop pop (note if you try to lift and drop at the same time with waypoint 1 orders, it won't work the way you want, the invasion happens before lifting). That transfers the world, however, you will only get your auto-build queue stuff built, so you can't build a base. That way you don't lose a turn of production, and you don't have to have orders to attack your ally.



- LEit

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