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icon10.gif  Re: Single Immune & Non-Immune Thu, 15 April 2004 17:15 Go to previous messageGo to previous message
Apelord is currently offline Apelord

 
Master Chief Petty Officer

Messages: 99
Registered: November 2002
vonKreedon wrote on Wed, 17 March 2004 08:25

Quote:

One-immune has usually the non-immune values shifted away from center by some


This is an interesting discussion for me since I have yet to play an immune. I had thought that the preferred race design was to center the non-immune habs to get the most planets (unless Rad is one of the non-immunes). Is this incorrect?


Well, Grav and Temp are *slightly* more probable to have centered values. However there is not a real bell-curve in place for these values but you do see a slightly higher probability of centered values (center defined as ~the middle 1/3 of possible values) in these two bands. Rad values are pretty well evenly distributed across the range (eg. random). Somewhere on an archive CD I have the statistics to prove it and I do remember there are several studies published on the newsgroup. One thing also to bear in mind is that no planet ever has a value at the extreme of the range. I.e. planet values are always 1 click in from the edge of a band. This yeilds a few rules of thumb:

1) The maximum shift to the left or right for any band is for the midpoint of your hab range to be 16 (31 if TT) clicks from the edge. Shifting further reduces the number of habitable planets.

2) Rad immune is the highest 'payback' for an immunity since the values are random as opposed to more centered for the other two ranges. I.e. a Rad immune, grav/temp narrow but centered hab range will yeild more habitable planets than a grav or temp immune with rad centered will for the same race wiz cost.

3) The probability curve which produces more centered grav and temp values does not produce any huge tendencies, hence you cannot bank on benefitting from this unless you are planning on having lots and lots of planets (75 or more in my experience). Thus once again matching your race design to the universe/game setup will yield the best results as opposed to constantly searching for the single 'wonder race'.



"The object of war is not to die
for your country but to make
the other bastard die for his" -George Patton

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