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Home » Stars! Clones, Extensions, Modding » FreeStars » Improving PP - Massdrivers collecting minerals (split from "CA Balance")
Re: CA Balance Tue, 13 April 2004 15:08 Go to previous messageGo to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:


Wo there people. Some guys actually LIKE playing AR. Unless the AR keeps their "mineral fountain" or get some other nice goodies, AR WILL be the weakest race in the game.



My thought (which was in the original post) was AR gets a different sort of mineral fountain in such a case... free super efficient mine settings (mining reduces concentrations less) that also work for remote miners (either AR owning them makes them more efficient or mining a world inhabitted by AR). So AR no longer has to worry about saving the HW, but ends up with much less mineral depletus than everyone else in the end.

This would make AR not quite as strong end game... but stronger mid game when his miners have much better than 30% concentrations to work with.

Or to add a different way... AR gets much more space dust from outer space landing on its planets and boosting concentrations (based on sqrt of pop living above). Or perhaps AR natural mining by pop is based on space dust with no planetary depletion.


Disclaimer: I am not talking changing the original game, but rather possible options that may be added to the game. Joys of open source, some of these things may be easy.


[Updated on: Tue, 13 April 2004 15:15]

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