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Re: When to build up defense? Sun, 04 April 2004 21:41 Go to previous messageGo to previous message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
To expand on LEit's comments, and my own earlier ones, with beta torps/bazookas, you can basically expect to see design/counterdesign at best during that era unless it's a small universe with slow tech/forced BET/similar other game conditions. Even in a small I expect to see cruisers deployed by the 20's to 30's, battleships 30's to 40's depending on the speed of the individual race. With equivelent or higher weapons tech and supporting tech somewhat lower (typically energy 7-10, prop 7-9, elec 4-10, bio 4-7). And yes, that's fighting the whole time. Smile There just isn't enough *time* under those circumstances to bother with more than one or two rounds of counterdesigning. Why bother constructing a Fleet O' Death with lower tech when you can wait a year and build a Fleet O' More Death with more effective components? Especially if it's more resistant to simple counterdesigns.

Once cruisers are out, destroyers and frigates are largely relegated to the role of chaff and minesweepers. There are a few exceptions (say, somebody deployed bazooka cruisers) - but there's a reason why bazooka cruisers should be considered a stopgap at best, given how little time it takes to get from w8 to w10. And of course once the colloidal battleships are out in force, the lesser hulls tend to have problems due to the many advantages battleships (and 300/500 gates) confer. A W14 cruiser horde can win, but you need to start building sooner.

edit: got rid of double negative for clarification.


[Updated on: Sun, 04 April 2004 22:00]




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