Re: When to build up defense? |
Thu, 01 April 2004 02:13 |
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iztok | | Commander | Messages: 1210
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Dogthinkers wrote on Thu, 01 April 2004 07:49 | Don't forget to build defenses too. In the last game I played my HW (all 1,000,000 pop...) was taken out by a warp 13 mass packet at around 2460.
If your opponent starts putting up mass drivers, or if you just know they have have energy tech, then you MUST build at least basic defenses or have plenty of freighters and colony ships standing by to lift population.
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In an all-1WW game I've been in my main (and of some other players too ) weapon for planet-killing were mineral packets. I achieved the first of all kills in that game with 2.3Mt packet from a dual W7 driver at about turn 33 (non AccBBS start!). If he'd put up at least modest defenses I'd need two or three times the minerals, and that amount I just didn't had at that time, despite my race had a lot and very good mines. Just for the record: I almost sh.. in my pants when seeing a mass driver on the starbase of my 130LY far neighbour at about turn 28. I've dropped all pop from freighters in orbit to the HW and sent them to the would-be point of the expected packet, and put in queue all defenses the planet could build, with the rest of queue a colonizer and freighters, to lift the pop if interception would fail. Fortunately the packet never arrived, in three turns I had my own in orbit and in five my first victim was without pop on his HW.
BTW my default queue is usually 1020 fac's / 1020 mines / 10 max terra / 10 defenses, so every planet gets it's protection at some time. In contested areas where I don't want to lose a planet easily I manually add more defenses, holding to the rule "When in doubt, build defenses." Just for the record: I'm in doubt pretty often.
BR, Iztok
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