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Home » Stars! 2.6/7 » The Academy » MT Jump Gate detail clarification and question
Re: MT Jump Gate detail clarification and question Mon, 29 March 2004 21:32 Go to previous messageGo to previous message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

Results:

Owned planet with no gate: jump successful with minerals

Owned planet of friend with gate: jump successful, minerals dumped.

Owned planet of Enemy with gate: NO jump, minerals on ship still


mitchell wrote on Mon, 29 March 2004 16:57


but, if I recall properly, if you try and gate from a planet it will try to use an orbital gate. Even if it is an enemy planet.



And failing to use that gate, will not try to use the Jump Gate.

Quote:


When I had them, I did the following:
move away from the planet into deep space with your cargo and no transport orders, then gate to your destination setting transport unload orders, then gate to your original (or another)planet to refill and repeat all over again.



Exactly what I am planning for the first application.

Application number two involves a Robber Baron scanner, but I cannot gate away unless I send in ships to take down the enemy base. So not quite what I wanted. Wink

Note that the "unload" message DID show up, in all cases IIRC, even where the minerals did NOT unload.

Quote:


great toy for non IT as long a you have enough ships, ie getting 2 such ships from the MT is a waste of a slot IMO.


Well, in this case I have the part, not ships. So I can build as many as I want. And SS with some IT abilities is VERY nice. Smile

RainDancer

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