Re: MT Jump Gate detail clarification and question |
Mon, 29 March 2004 21:32 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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Results:
Owned planet with no gate: jump successful with minerals
Owned planet of friend with gate: jump successful, minerals dumped.
Owned planet of Enemy with gate: NO jump, minerals on ship still
mitchell wrote on Mon, 29 March 2004 16:57 |
but, if I recall properly, if you try and gate from a planet it will try to use an orbital gate. Even if it is an enemy planet.
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And failing to use that gate, will not try to use the Jump Gate.
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When I had them, I did the following:
move away from the planet into deep space with your cargo and no transport orders, then gate to your destination setting transport unload orders, then gate to your original (or another)planet to refill and repeat all over again.
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Exactly what I am planning for the first application.
Application number two involves a Robber Baron scanner, but I cannot gate away unless I send in ships to take down the enemy base. So not quite what I wanted. ![Wink](images/smiley_icons/icon_wink.gif)
Note that the "unload" message DID show up, in all cases IIRC, even where the minerals did NOT unload.
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great toy for non IT as long a you have enough ships, ie getting 2 such ships from the MT is a waste of a slot IMO.
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Well, in this case I have the part, not ships. So I can build as many as I want. And SS with some IT abilities is VERY nice. ![Smile](images/smiley_icons/icon_smile.gif)
RainDancer
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