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Re: Really bad 2nd planet Mon, 29 March 2004 13:05 Go to previous messageGo to previous message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Staz wrote on Mon, 29 March 2004 12:58

Sorry, I didn't make it clear. I know that it is impossible to grow at 18% on HW for 20 turns. My question is how this affects the figures.

Quote:

Carrying back and worth is actually equal to replacing growing 6 turns at second planet with 1 turn of traveling, growing 4 turns at HW and 1 turn of traveling back. Little calculation show that with 65% second planet that was unprofitable trip to make at all accounts


Ah, yes. That's a much better way of looking at it.

Except that with the ferrying you start exporting pop from HW one turn earlier. So, you've sort of gained a turn.


Or, possibly, you've hit your shipping crunch one year earlier...

- Kurt

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