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Home » Primary Racial Traits » IT » Really bad 2nd planet
Re: Really bad 2nd planet Mon, 29 March 2004 11:26 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Staz wrote on Mon, 29 March 2004 17:03

Conclusion:
Unless the 2nd planet is VERY good it makes sense to move the population.

You correctly suspect there is something wrong with 2.5 millions still growing.

Lets say you got some usual growth for IT HG like 18%. Usual game has Acc BBs as one condition. So... with that level of usualness HW has 92,000 pop and other planet has 46,000 pop at turn 0 and HW starts exporting pop around turn 7 without taking anything from second planet.

Growing 20 turns at HW never happens and "VERY good" based on 20 turns growths is probably incorrect. Wink My experience say that this "VERY good" means "above 60%" in reality and even 50%+ is probably "not worth the hazzle".

Carrying back and worth is actually equal to replacing growing 6 turns at second planet with 1 turn of traveling, growing 4 turns at HW and 1 turn of traveling back. Little calculation show that with 65% second planet that was unprofitable trip to make at all accounts. Nod

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