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Home » Stars! 2.6/7 » The Academy » So what exactly is Split Fleet Dodge?
Re: So what exactly is Split Fleet Dodge? Thu, 18 March 2004 18:10 Go to previous messageGo to previous message
Kang is currently offline Kang

 
Senior Chief Petty Officer

Messages: 87
Registered: April 2003
I avoid games that try to place limitations on a players ability to "manipulate the odds in his favor". This means that if a game bans "chaff" or states that "Split Fleet dodge" are not allowed than I immediately ignore the request for players.
The reason for this is that it limits your ability to react to a given situation and forces you into a predictable response that is easy for the opponet to anticipate.
Allowing people to use the split fleet dodge simply provides them with options in a given situation, and may require an opponent to place some of his ships at risk in order to kill you off. In other words it makes the game more interesting.
First you need to understand the targetting used when this is employed.
example - My ships have battle plans to attack Bombers/Freighters and then attack any, they will follow the largest stack of Bombers/Freighters, and if the warships are split off, they will be ignored.
If I have 20 individual stacks of inteerceptors and they are set to target warships, then if you split your sweepers into 20 stacks I will chase all 20 of them (IIRC). The drawback is that if none of your ships split off I will chase the large stack and have 20 individual fleets at the battle which may not be to my advantage. In other words my opponent has options to place me at a disadvantage and I must weigh those chances wehn making my moves.
The only real Abuse of split fleet is to avoid combat where you will have too many fleets at a given battle point and therefore the largest fleet will not be in the battle, or a situation where you have previously split into greter than 100 fleets so that fleets cannot be targetted.`

In other words these "problems" will not arise if you allow the use of game features and nuances to enhace your options, and make the game a little more complex. After all it's the complexities we like right?

Kang

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