Re: Cruisers vs Battleships (Re: Maybe i am a little thick but...) |
Thu, 18 March 2004 10:54 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
|
|
My multirange (1,2,3) budget beamer battleships ships cost half the minerals of some of my opponents range 3 expensive beamers.
Mine were intentionally less than warp 10 engines verses their fancy warp 10 range 3 super hitters. Some of the enemy were the germ expensive super init chaff killer type, others focused on caps.
Techs were not maxed out yet, we were forcing our opponents to focus on war to slow down their losses.
Mineral consumption at games end of my budget battleships, the old mainstay of my fleet (438 remaining) was:
154 Iron, 115 Bor, 101 Germ
In a battle where I believe I had 120 of them plus the 50 old jihad metamorphs (shoot like 100 first gen jihad cruisers) verses enemy around 100 more expensive beamers, I had a decisive victory with minimal losses which basically sealed the game.
My ships are lighter, potential for last move against other battleships, and I could gate easier.
Their big role is to keep the support safe, sap the shields and inflict horde style losses after that. Enemy can't counter with hard hitting range 0-2 ships easily, and I also manage against range 3 cruisers. (When I first built them the enemy had range 0 cruisers in reserve).
Also multirange means a low attractive sapper may get within range 1 or 2 and get blasted rather than slipping by to my precious missile ships.
I had learned with my previous gattling destroyer horde to expect everyone to be build counter designs to me. Horde style means you want the design to last for potentially decades despite this. (Though not in production for decades).
[Updated on: Thu, 18 March 2004 10:55] Report message to a moderator
|
|
|