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Home » Stars! 2.6/7 » The Academy » Cruisers vs Battleships (Re: Maybe i am a little thick but...)
Re: Cruisers vs Battleships (Re: Maybe i am a little thick but...) Wed, 17 March 2004 20:15 Go to previous messageGo to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Orca:

People like you have been playing stars for years. So insisting they are right after a while till someone shows them they aren't always. I heard lots about that reading old forgotten knowledge on a few message boards.

You again insist on rules that years ago were shown to be flawed.

My math with 16 levels of mini is right on. Sorry if you don't get it. Try getting 75% miniturization on collodial phasors. You can only get 64%. I get 80%, nearly half the cost.

I explained it all if you follow the thread, the pros and cons of cruisers verses battleships, etc. I agree init is nice. You don't always get init.

Sometimes it is better to save the germ and build 3 times as many ships.

I had a poor start (more sparse planets and packed tighter against other players) in a medium normal density game with 10 players. I was heavily at war by around turn 30 till the end of the game at turn 82. The game had certain handicaps as part of its theme. All opponents seemed to design their ships as counter designs to mine (as I had the biggest fleet).

Turn 50 I had 26K resources. Turn 82 I have 109K resources. This is despite giving lots of germ and other mineral support to my friends as well as helping them get lots of factory full planets. In return they focused on techs and worked towards nubs while I did the war front.

Don't be so sure you will have an easy time with me or any other unconventional thinker. People like you have been proven wrong in the past, somehow that has gotten forgotten again with these 10+ commandments of stars that aren't so right as some of you think.

Newbie waiting for fate (or ready to deliver it to Orca).

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