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Re: Single Immune & Non-Immune Wed, 17 March 2004 17:44 Go to previous messageGo to previous message
Strat is currently offline Strat

 
Petty Officer 1st Class

Messages: 62
Registered: March 2004
Kotk wrote on Wed, 17 March 2004 07:21


One-immune has usually the non-immune values shifted away from center by some so it is less pain for them to trade planets or intersettle with neighbours. They get their few good planets quickly up. Their initial territory is usually not giving them enough resources to stay competive in the long run. That makes them to have more expansionistic strategy with more open borders with neighbours.





Well, I am working on a AR race design, and from my research, I can see that AR are pretty much on thier prime in the 'long run'..

I also know that AR's die easily when targeted..

Why would a One-immune hab set-up be recommended for AR if it restrics them in both cases?

Isn't it a bad idea to have planets spread all over? Away from protection?

Isn't also important to try and have many good planets to settle? Harder to kill if you have many planets..

Does one-immune mainly good Hab %? I can see how a Non-immune would give you more planets, but many would be low green and such. In which case, from my limited understanding, a 1-immune 2 narrow would have less planets.. but those green would generaly have higher %?

Why would you want to do one-immune if it hurts on the long run, and the long run is when AR can do its thing?

Thx for answers guys, I'm quicly learning a lot about what it takes to design an effetive race.

Strat


[Updated on: Wed, 17 March 2004 17:50]

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