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Re: LRTs Fri, 20 December 2002 15:14 Go to previous messageGo to previous message
Stalwart is currently offline Stalwart

 
Chief Petty Officer

Messages: 74
Registered: November 2002
Location: Varies

Greetings All,

The LRT's in Stars have unique Characteristics when used, and even more significant effects when Coupled with other LRT's. One of the most Obvious is the IFE/NRSE combo, providing the Fuel Mizer as well as the tech 11 heavy engine. Though there of course is a problem with this, as after tech 11 and the better Rams come into play the warp 10 engine becomes WAY to expensive and heavy to match up with other ships. Not to mention you have to devote extra resources into Super Fuel Xports to compensate for the fuel Usage.

IFE itself coupled with the RS LRT provides a game with light ships which are fast on the Battle board AND on the map, being both cheap, gatable, and self sufficient. Personally I take this combo every chance I get, and if I am going with a tech Mongering Low Hab SS I toss in ISB and acts as a basis for quick colonization of planets that are far from each other, as well as providing quick instalation of Stargates to move in my large stacks of Frigate Beamers, Cruiser Beamers, Light Beamer BB's, and later on Torp and Beamer Nubians.

ARM/OBRM: These two LRT's are very interesting and can reflect largely upon the econ of the race using it. AR are usually the most likely to use ARM, though Hyper Producers looking to find an extra Mineral Draw from neighboring planets early on also con stick with the ARM LRT. OBRM on the flip side provides one race with a 10% Increase in your Maximum Colonists on each planet, though eliminating all but one enefficient miner. JoAT can definately benefit from this but also races plan on multiple planets can also benefit from this as well. Though who says you have to go for one or the other? A hyper producer with _Basic_ Remote mining can easily use the basic miners to get those much needed minerals from neighboring planets. It is just up to the designer of the race if they choose to be live mostly on planets or in orbit of other planets.

CE/BET: This combo can be used mixed with the IFE/NRSE/OBRM LRT's with a -f WM for a number of reasons. Since you have 4 disadvantages and one advantage (Regen Shields can be mixed in, but you would be _Paying_ for the disadvantage) you get a LOT of race points which can be put into 3 cheap tech fields, 1/800 col efficiency and the wide hab, providing the WM with quick Research of needed tech, as well as a Miniaturization of Horde Ship designs. Considering the WM needs range 3 beamers and Armagedon Missle Dreadnaughts, Nubians becomes the expensive ship to pick, and with the heavy mass of the Dreadnaughts Gates are out of the question anyways, though in Battle the bonus of 1/2 movement in battle compensates for this, and CE/BET make the tech 11 Engine Cheap. Keep in mind though that these LRT's are meant to be in Galaxies where the planets are REALLY close together (Packed), and the enemies are closer as well. BET, although bad, isn't as bad as CE, but if played correctly can be efficiently used. Otherwise CE itself can be used by IT races considering their gates make up for just about everything, and SD who has the ability to pump out mines EVERY year, stoped or not, and those mines in turn cover any mishaps in the prossess of the 10% chance of your ships not getting to their destination. Use these LRT's only if you know what you are doing.

UR/MA: These two LRT's are strictly meant for late game play, when every mineral is important to the construction of your fleet. MA would be nice if it where cheap enough to ignore mines with, unfortunately the cost of the alchemy strips HUGELY away from you factory growth. Of course in a team game UR could be used by a mineral monger in a team game to recover resources from tech trading and can also be used as an expensive way to increase production on poor resource planets.

Either way, the LRT's in Stars! should not be thought about by their own, but how they would work with a particular PRT and econ moddle. Personally I think of how my Economy is going to work with my PRT and use my LRT's to cover weaknesses and gaps in the design (My SS Tech Monger for example). There is a lo
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"Attaining one hundred victories in one hundred battles is not the pinnacle of excellence. Subjugating the enemy's army without fighting is the true pinnacle of excellence."- Sun Tzu

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