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Home » Stars! 2.6/7 » The Academy » Low Growth Races
Re: Low Growth Races Wed, 18 December 2002 17:39 Go to previous messageGo to previous message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

Messages: 218
Registered: November 2002
Location: EGR, MI, USA

Well, I downloaded the Drej. I modified them to have growth of 14%. I got rid of NAS, and took IFE for this. I got 28K at 2450 in the testbed. The lower growth let me get rid of NAS and buy IFE. No really major changes to the race otherwise. I could get rid of IFE and shrink the hab bar by one click to get weapons cheap instead of normal... in fact outside of testbeds I think I'll do this. I didn't get ARM BBs until 2467, techs were 10-24-11-13-11-9. I think the change of IFE to cheap weapons will pull Useful Armageddon technology (bear shields, battle ships, super computers) down a few years (if not all 7). without Improved Fuel Efficiency, I'd have nothing to make up for my NRSE. (LRTS in total were: IFE, NRSE, TT, OBRM) OBRM is easily justified, once you get bio 25 very very very few planets will be uninhabitable. Bio was normal, weapons normal, rest expensive. This race is by no means the best out there but at least it can pull its own weight. I thought this was a fun test to run since I like CA(in general I've never really bothered trying full blown momster CAs), and maybe hosts would let me in with a CA like this one.

You can see how very similar this race is to its predecessor if you get the Drej off've starbase Delta. But here's mine:

Name: Fluffy Planet Boomers(not really but who cares)
PRT: CA (did you read my post?)
LRT: IFE, TT, NRSE, OBRM
HAB: Grav) .55 to 1.80 Temp) -76 to 76 Rad) 33 to 67 1/15 total
GROWTH: 14%
PRODUCTION: 1/1000, 15/9/20 (Germanium box Checked)
MINING: 10/3/16
RESEARCH: all expensive, excepting weapons and biology normal

Basically, it's playable, not perfect(since that takes higher growth) but its nice. Somehow I feel that there should have been a higher point value assigned to higher growth rates... Nah
I just thought that since there really are only like what, 4 major playstyles? (-F, HP, QS, HE) and the AR that having more ways to play then any other war/empire building game like this was simply not enough and wanted to make something else thats feasible.



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