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Home » Stars! 2.6/7 » The Academy » Cruisers vs Battleships (Re: Maybe i am a little thick but...)
Re: Maybe i am a little thick but... Thu, 04 March 2004 23:59 Go to previous messageGo to previous message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Inquisitor80 wrote on Thu, 04 March 2004 23:41

OK i guess but where does the second B come from?
As far as i can see BBs are not very efficient.
They are only gateable by IT and take way to much minerals.
it would seem that a lot of cruisers would be better than a few BBs


Beam armed BBs can be gated within reason - just don't put armor on them. (Which is also generally not a good idea since battle speed is important for beamers.) If you locate a good over-gating calculator look at the damage from overgating ships of 400kt or less through a 300/500 gate. Yes, there will be losses, but they could be considered acceptable losses in order to get a fleet somewhere quickly. Especially if a turn can be spent on the far side repairing at a station.

General downfall of the CA (cruiser) verses the BB (battleship) is that the CA hull does not contain enough slots to allow for a ship to a sufficient combination of offensive and defensive aids compared to a battleship. The Battleship hull also starts with a base initiative of 10 compared to a cruiser hull's base initiative of 5; i.e. the battleship will just about always shoot first.

And, you also don't deploy a "few" BBs. You deploy them in groups effective enough to handle what your opponents have in the area. So, you can lose to "lots" of cruisers, but on a basis of roughly equal mineral or resource spending a battleship group is often superior. (And ideally you are *not* fighting at all unless you have combat superiority - attrition battles are generally not good for either race if there are others waiting in the wings to pick off the crippled survivor.) Smile

If you're really interested in testing then you could build a testbed, or find one of the existing max tech testbeds, and build some CA and BB groups using either equal amounts of minerals or equal amounts of resources and see what sort of results you get. You can probably find sample designs just by asking or poking around a little further.

Gatable missile cruisers can look *real* attractive. However, since they are very limited in being able to carry both jamming and computers they are very attractive targets for enemy missiles and quite often get eaten like popcorn in late-game engagements. (Yes, you can use chaff, but chaff has an annoying tendancy to die in Round 2 of battle - followed by the cruisers going down immediately afterwards.)

- Kurt



Time flies like an arrow.
Fruit flies like a banana.
- Groucho Marx

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