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Re: Low Growth Races Tue, 17 December 2002 22:57 Go to previous messageGo to previous message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

Messages: 218
Registered: November 2002
Location: EGR, MI, USA

Try accelerated start. 12% Growth rate (in wizard). start with 85,000 people.

If you get actual growth of say 11% (is that reasonable?) at 2450 otal people equals 15,688,010. OKay production of people is 2500(HP) per resource so 6,275 resources from people alone. Next, you can support... factories at 15/8/14, decent. So 15,688,010 divide by ten thousand is 15688.010 times 14 i get about 21963 factories. 2193 times 1.5 equals 32944.82 resources.
32944+6275=39219resources, I did this on calculator so doing it with the rounded figures may come out slightly different.

Now is 11% growth feasible with 12% in the RW ? I'm doing this with a CA so given my one immune 1/10 CA... lets say an average of 85% for my worlds. 12 * .85 = 10.2 so no. For simplicity I assume there are enough planets. If I go right for higher bio... 12*.9=10.8 so maybe barely.

Now lets round down to 10% growth, aren't exponential curves fun? 85000*1.1^50= 9,978,222 or about 6 million less people. /2500 equals 3991 resources from people. 13,969 factories, 20,954 resources from factories. Close, but no cigar. 20954+3991 = 24945 while the score sheet may round up to 25K, I don't. I think reasonable buffer would be several thousand at-least. so I really want the equation to give me 28-30 thousand resources a year.

Back to the race wizard, mines go from 18 supported to 14, and factories from 14 to 17. Now then takign from the above paragraph. (9978222/10000)*17=16962 factories or 16962*1.5=25444 resources, now add 3991 and we get 29435 resources. We're in business.

My question are these factories (Gbox checked, cost 8 resources) build-able in that amount of time, and is 10% real growth from 12% given growth really attainable assuming I hold my home-world and most planets I can at 25% capacity, and to help this, should I take ISB at further mining reductions(currently 13/3/14 )?

This is my first shot at TT CA. If I could otherwise get a sample testbed super resource monster, and scale it down, more real world worthy, less resources. Sort of a 'Pocket Monster Race' (I just thought of the Pokemon connection,,, oh well)I like CA a lot, and hopefully they'd be allowed more often with scaled down growth.

Now simplified, is 10% actual growth achievable by a 12% set growth race? Also, is it reasonable to assume that cost 8 factories can be all completed by 2450, or can at-least 85% of them be built?

the race I'm using is a temperature immune Claim Adjuster, it has a 1 in 10 habitability.

{mod edit: fixed the ZZZ}


[Updated on: Fri, 26 January 2007 05:16] by Moderator





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